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Lineage II DnD Mod

Our mission is to develop an L2 MOD based on Dungeons and Dragons

Join the team!

Kaeldur — Mon, 10/26/2009 - 17:27

As you may well know the main problem is time. So we're always in need of a helping hand. If you think you can help out with anything (ideas as well) please register and message me! I would be glad to accept people willing to help out and teach whatever I know.

Motivation

Kaeldur — Sat, 09/12/2009 - 07:29

After years of Lineage II gaming and tired of the same routine we decided to begin a project of modding Lineage II. We have noticed that the game isn't very flexible about character personalization, and, as D&D fans, we have decided to combine these two passions in an attempt to bring new blood into the game. With this we also will try to make the class building more flexible, allowing characters of the same classes to have distinct abilities and differentials, in a manner which not only equipments differ one character from another of the same class.

Weapons/Armors Idea ...

BaB — Tue, 12/29/2009 - 14:48

We had an idea about the weapons wich I think it will work like a charm. It goes like this :

* In lineage there are 2 kind of weapons :

----------> Normal Weapons with Special Abilities
----------> Masterwork Weapons wich give certain abilities when trader at Mammon.

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L2J Engine and L2DnD

BaB — Sat, 12/12/2009 - 12:19

The L2J engine is the most versatile engine out there at the current moment. L2J was founded by L2Chef with the help of other skillful developers. Like the name sais, the main programing language is "Java". Altrought Java is a very strong language, it has it's downsides and upsides, just like C++, C#, Pawn and other programming languages.

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New Contributor: BaB

Kaeldur — Thu, 12/10/2009 - 20:35

We're proud to announce user BaB has become a contributor and will be posting ideas and helping L2 DnD! Welcome, BaB!

Yeah. I copied the message :)

  • Kaeldur's blog

Tools

Kaeldur — Fri, 12/04/2009 - 19:56

I have created a menu item called tools. All tools developed by the team will be posted there, as for now we have an item generator, which will be used to build the data pack. For now it only supports weapons, but we are slowly but steadily working on it =)

New Contributor: Copyleft

Kaeldur — Thu, 11/12/2009 - 19:56

We're proud to announce user Copyleft has become a contributor and will be posting ideas and helping L2 DnD! Welcome, Copyleft!

  • Kaeldur's blog

Sore Throat

Kaeldur — Mon, 11/09/2009 - 15:09

I've been sick the last 4 days... Which put me a bit off schedule with several college duties, not to mention work... So I won't be updating anything this week, sorry...

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Extraordinary Abilities

Kaeldur — Thu, 11/05/2009 - 15:07

Another thought just popped in my mind... We don't have a clear distinction on what are feats until now...
So I was thinking maybe we could call them "extraordinary abilities", granted every 3 D&D levels. These would be abilities that are somewhat common to all classes (maybe some exclusive) and the player would choose between them. It's a good way to allow very different builds of a same class.

Into L2 they would be chosen at levels:
01
12
24
36
48
60
72
84

(So a character would have 8 extraordinary abilities)

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Color "coded" magic elements

Kaeldur — Thu, 11/05/2009 - 15:01

Following up on the magical item stuff... Another interesting thing is that we could tweak the glow colors to represent elements (like fire, ice, lightning, etc).

This might be kind of akward, but if you really want "fire" weapons to look "firely" enchanted I can't find any other way for this to work.

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All D&D information was obtained from System Reference Documents. All Lineage data was obtained through the official site and forums. The project is based on L2J public Lineage II server emulator, which does not infringe any copyright whatsoever.