Blogs
Weapons/Armors Idea ...
BaB — Tue, 12/29/2009 - 14:48
We had an idea about the weapons wich I think it will work like a charm. It goes like this :
* In lineage there are 2 kind of weapons :
----------> Normal Weapons with Special Abilities
----------> Masterwork Weapons wich give certain abilities when trader at Mammon.
L2J Engine and L2DnD
BaB — Sat, 12/12/2009 - 12:19
The L2J engine is the most versatile engine out there at the current moment. L2J was founded by L2Chef with the help of other skillful developers. Like the name sais, the main programing language is "Java". Altrought Java is a very strong language, it has it's downsides and upsides, just like C++, C#, Pawn and other programming languages.
New Contributor: BaB
Kaeldur — Thu, 12/10/2009 - 20:35
We're proud to announce user BaB has become a contributor and will be posting ideas and helping L2 DnD! Welcome, BaB!
Yeah. I copied the message :)
New Contributor: Copyleft
Kaeldur — Thu, 11/12/2009 - 19:56
We're proud to announce user Copyleft has become a contributor and will be posting ideas and helping L2 DnD! Welcome, Copyleft!
Sore Throat
Kaeldur — Mon, 11/09/2009 - 15:09
I've been sick the last 4 days... Which put me a bit off schedule with several college duties, not to mention work... So I won't be updating anything this week, sorry...
Extraordinary Abilities
Kaeldur — Thu, 11/05/2009 - 15:07
Another thought just popped in my mind... We don't have a clear distinction on what are feats until now...
So I was thinking maybe we could call them "extraordinary abilities", granted every 3 D&D levels. These would be abilities that are somewhat common to all classes (maybe some exclusive) and the player would choose between them. It's a good way to allow very different builds of a same class.
Into L2 they would be chosen at levels:
01
12
24
36
48
60
72
84
(So a character would have 8 extraordinary abilities)
Color "coded" magic elements
Kaeldur — Thu, 11/05/2009 - 15:01
Following up on the magical item stuff... Another interesting thing is that we could tweak the glow colors to represent elements (like fire, ice, lightning, etc).
This might be kind of akward, but if you really want "fire" weapons to look "firely" enchanted I can't find any other way for this to work.
Identification of Magic Items
Kaeldur — Thu, 11/05/2009 - 14:49
I had another idea... The mobs could drop "Unidentified" items, which you would take to an NPC who would "identify" the item for you (or even some classes could have an identification skill). It would be much easier to build drop lists like that and still have an extra "luck" factor for the players. The "identification" process could be, in reality, a random generation of the item, which would take the unidentified item and give the newly generated one with whatever magic attributes. That way we would have more control over which sort of enhancements come out and at what rate.
Feats
Kaeldur — Fri, 10/09/2009 - 21:36
I've been having some thoughts on feats... Maybe I'll think of a way of allowing any character to take feats that they have the pre-requisits for, so it'll be more like D&D... And the per-level skills the characters gain would be special class abilities and skill (as in D&D skills)... But this is just a thought :P
Items - Part 2
Kaeldur — Tue, 09/29/2009 - 19:31
Well... I'm pending to the side of creating a bunch of different items with some stats. We can create prefix status and suffix status. For example:
Prefix - Flaming (+ fire damage)
Item - Bastard Sword
Suffix - Alacrity (+ attack speed)

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