• HOSPEDAGEM PRO
  • LINEAGE BR
  • L2J SERVER
  • D20 SRD
  • D&D WIKI
  • SRD
  • L2 OFFICIAL
  • DDO
  • DDO CP

Lineage II DnD Mod

Home › Blogs

Kaeldur's blog

New Contributor: BaB

Kaeldur — Thu, 12/10/2009 - 20:35

We're proud to announce user BaB has become a contributor and will be posting ideas and helping L2 DnD! Welcome, BaB!

Yeah. I copied the message :)

New Contributor: Copyleft

Kaeldur — Thu, 11/12/2009 - 19:56

We're proud to announce user Copyleft has become a contributor and will be posting ideas and helping L2 DnD! Welcome, Copyleft!

Sore Throat

Kaeldur — Mon, 11/09/2009 - 15:09

I've been sick the last 4 days... Which put me a bit off schedule with several college duties, not to mention work... So I won't be updating anything this week, sorry...

Extraordinary Abilities

Kaeldur — Thu, 11/05/2009 - 15:07

Another thought just popped in my mind... We don't have a clear distinction on what are feats until now...
So I was thinking maybe we could call them "extraordinary abilities", granted every 3 D&D levels. These would be abilities that are somewhat common to all classes (maybe some exclusive) and the player would choose between them. It's a good way to allow very different builds of a same class.

Into L2 they would be chosen at levels:
01
12
24
36
48
60
72
84

(So a character would have 8 extraordinary abilities)

  • Read more

Color "coded" magic elements

Kaeldur — Thu, 11/05/2009 - 15:01

Following up on the magical item stuff... Another interesting thing is that we could tweak the glow colors to represent elements (like fire, ice, lightning, etc).

This might be kind of akward, but if you really want "fire" weapons to look "firely" enchanted I can't find any other way for this to work.

  • Read more

Identification of Magic Items

Kaeldur — Thu, 11/05/2009 - 14:49

I had another idea... The mobs could drop "Unidentified" items, which you would take to an NPC who would "identify" the item for you (or even some classes could have an identification skill). It would be much easier to build drop lists like that and still have an extra "luck" factor for the players. The "identification" process could be, in reality, a random generation of the item, which would take the unidentified item and give the newly generated one with whatever magic attributes. That way we would have more control over which sort of enhancements come out and at what rate.

Feats

Kaeldur — Fri, 10/09/2009 - 21:36

I've been having some thoughts on feats... Maybe I'll think of a way of allowing any character to take feats that they have the pre-requisits for, so it'll be more like D&D... And the per-level skills the characters gain would be special class abilities and skill (as in D&D skills)... But this is just a thought :P

Items - Part 2

Kaeldur — Tue, 09/29/2009 - 19:31

Well... I'm pending to the side of creating a bunch of different items with some stats. We can create prefix status and suffix status. For example:
Prefix - Flaming (+ fire damage)
Item - Bastard Sword
Suffix - Alacrity (+ attack speed)

  • 2 comments
  • Read more

Items

Kaeldur — Fri, 09/25/2009 - 11:53

I have been giving it some thought...

How it is in D&D: You have "treasure" loots, which we can compare to Lineage's drops. In D&D you find an item which can or not be magical. If it is magical there are a series of procedures to determine what properties you find. It can be simply enhanced (+1, +2, +3) or it can have some awesome properties imbued (besides being enhanced). In Lineage all drops are normal and you can enhance them later with SA, Augments, Enchantment and Elemental Enhancement. While it is cool to be able to fiddle with your item and see what comes out, I find it particularly more exciting when they already come with properties from the drop and being able to only make minor changes. It increases trades (cause each player will have an ideal item and most probably someone else will obtain it from a drop instead of him: thank you Murphy).

  • Read more

I'm alive

Kaeldur — Fri, 09/25/2009 - 11:47

If anyone has been wondering: I'm still alive and check the site every day.
The project isn't dead... I just find myself without time due to being in my last semester of college. I'm studying some advanced programming topics involving physics simulation for games and stuff... So be patient, this will come out some day =)

  • 1
  • 2
  • next ›
  • last »
Syndicate content

Races and Classes

  • Drow
  • Dwarf
  • Half-Orc
  • Human
  • Elf

Recent comments

  • Re: Weapons/Armors Idea ...
    34 weeks 6 days ago
  • Re: Weapons/Armors Idea ...
    35 weeks 8 hours ago
  • Re: Items - Part 2
    44 weeks 6 days ago
  • Re: Items - Part 2
    45 weeks 22 hours ago
  • Re: Skill Tree Building for Classes
    50 weeks 2 days ago

Search

Navigation

  • Classes
  • Skills
  • Racial Traits
  • Class Guide
  • Tools
  • Forums
  • Blogs
    • BaB's Blog
    • Kaeldur's Blog
  • Webmail

User login

  • Create new account
  • Request new password

Who's online

There are currently 0 users and 1 guest online.

Powered by Drupal, an open source content management system

All D&D information was obtained from System Reference Documents. All Lineage data was obtained through the official site and forums. The project is based on L2J public Lineage II server emulator, which does not infringe any copyright whatsoever.