Color "coded" magic elements
Kaeldur — Thu, 11/05/2009 - 15:01
Following up on the magical item stuff... Another interesting thing is that we could tweak the glow colors to represent elements (like fire, ice, lightning, etc).
This might be kind of akward, but if you really want "fire" weapons to look "firely" enchanted I can't find any other way for this to work.
First of all we would have to remove Enchant scrolls... Then we set up tiers... For example, I don't recall any enhancement value above +5 in D&D, so we could set up 5 x n (where n would be the amount of elements) glow colors. Let's take the standard L2 elements: fire, water, earth, wind, holy and unholy. Multiply it by 5 and we get 30 values. So we set up tiers:
Tier 1 (equivalent to a +1 weapon in D&D):
+1 = fire
+2 = water
+3 = earth
+4 = wind
+5 = holy
+6 = unholy
Tier 2 (+2): **note that we should shift the positions around so that one element isn't overpowered in relation to another **
+7 = unholy
+8 = holy
+9 = wind
+10 = earth
+11 = water
+12 = fire
Tier 3 (+3):
+13 = fire
+14 = water
+15 = holy
+16 = unholy
+17 = earth
+18 = wind
And so on... IF we could actually modify the L2J core to have these tiers as well (instead of a +6 weapon being better than a +5, for example, have a +7 weapon be slightly better than a +1, a +13 be slightly better than a +7...) then we wouldn't even have to swap around the element positions.
Well... I think up to here I only got everyone more confused than explained anything... But remember: this is some idea I had so that we can make GLOW representations look really like the weapon's element. If nobody cares about that we can just forget this... But it would be heck nice to have a Fire weapon really look like fire :)
If anyone thinks of any other way please reply to this post (comment)...

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